Mini Metro: An Unbiased Review

All Pass Priority reviews, such as one about at Mini Metro: An Unbiased Review, explore the emotive aspects of the work rather than offering a critical analysis. We hope you can use our reviews to gauge how it feels rather than how it works technically or objectively.

By Steve McCullough on


Runs on: PC, Mac, Linux

Mini Metro is an indie game wherein you build a subway system in 9 major cities in the world. A very simplistic game, it utilizes the metro mapping made famous by the London Underground for its visual style and gameplay. I'm going to try something new here, and not swear even once throughout this article. Shouldn't be tough as this game leaves me with a solid meh impression.

I just want to make one thing clear about this; 3/5 is NOT a "bad" score. It's good. Average. No real complaints, but hey could be better. I don't want to leave you with the impression that I don't like this game, because I do, kind of. I do however want to point out that there are some faults that need to be addressed.

So, what are they?

The most pressing fault at issue is the games repetitiveness. Yes, I understand that it's a $7 indie game. But that doesn't mean it has to be overtly simple. Yes, it's fun for awhile. And quite relaxing at times as well. However for all the game claims to be different at every play-through through randomly generating new stations and city expansion, it still feels the same every time. There may be many different levels to contend with, but they feel the same. Because of this the actual replay value is quite low. Once you've done a twice-over through the levels, it loses its luster quite quickly. After 10, 20, or even 30 minutes of playing, I felt like I was done with it. I will play for about 30 minutes every few weeks, at most. If that's worth $7 to you, which it very well could, then awesome. To me...it's not.

Now, with the air cleared, let's see what's actually good about the game, shall we.

Firstly, it looks great. Super simplistic visuals, that work splendidly for the game, make it incredibly visually appealing. No bells or whistles, just the core gameplay items you need, and no embellishment. Every track is a different, and distinct, colour, making it easy to see where lines connect. The game runs smoothly, even on my low-end Mac, which means it's easy to pick up and play. And of course the gameplay itself is simple. Easy, even, at least at first. The kind of game you can play for 10 minutes on a lunch break.

I do recommend it, if you're looking for a very casual title that needs little explanation and fewer brain cells to play. So, great. A solid indie game, albeit one that can leave you bored fairly quickly. It's a short article, but like I've said, it's a short game. Hell, the word "mini" is in the goddamn name. Shit, are those swear words? Fuck it, I tried.

With love, Steve